Posts

 IGB120 Week 3 this week we continued to build up our games and playtest them, so we went around and tried other peoples games and then had others try our own. the feedback i received was pretty consistent  - lack of hazards to keep the game interesting - no clear goal in order to progress  - inconsistencies with physics  - very little challenge  - and the moving left animation for the sprite never played properly  all of these are a little difficult to fix, it'll need some time and I don't really know how to add a lot more hazards without making the game really difficult since you would just reset to the beginning. so there is a bit that is needed to figure out to try and keep the gaming interesting and engaging 
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 IGB 120 Week 2 This is an expansion with how my platformer is going and how I've been getting on with it. So I've been looking at a bunch of different platform games and i ended up taking some inspiration from something that focuses on going up instead of sideways like doodle jump. I've also been experimenting with how certain physics could apply so a little less gravity with some platformers that have something similar to an ice effect i found online. i don't really have an asset for it and it barely does anything other than really slowly move you which is kind of funny.
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 IGB 120 Week 2. This was technically the first week of full classes and with it came with one of the most popular versions of 2d games, Platformers. Platformers are some of the oldest games and i believe originated from Nintendo with the original Donkey Kong in the early 1980's. Anyway its a pretty simple idea, we've been given all of the assets needed to make the game with and then a step by step sheet on what to do. personally i do prefer videos because they are so much easier to follow and give a lot of help if your brand new to a course. but the step by step guide still  does work really well. and g develop already does most of the coding for you by just saying its a platformer when you make it.
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 IGB 120 These will be a little late obviously since they were first meant to be finished and for that i do apologise it has been quite a busy semester on my end. At the very beginning of this course we were introduced to a myriad of concepts covering the a brief over view of the subject and the industry. We were also introduced to our main building platform for this subject. The software is called G-develop and it focuses on the production of 2d style games. I am brand new when it comes to the development and making of games so I'm really hoping I can wrap my head around it. me and technology have a really bad history of never getting along so I'm hoping we can make it without any hassle.
 Hello once again!  Now I'm very aware that this blog is supposed to be kept up to date with what's been happening in tutorials and lectures within this subject. Thus it should have 1-2 posts a week without any delay and you would be correct. However, I have had so many tech issues this semester it is not funny, in fact dominos quiver at how fast multiple pieces of electronic hardware fail before me.  For a quick explanation, I have been bouncing around different computers my old laptop and my new one on top of the computers that have been supplied in order to do work at qut. Long story short my old computer cannot run most of the software needed to do this kind of study, my new computer had major malfunctions and had to be returned due to issues with the motherboard, and qut computers have their own issues but i was very grateful to be able to use them. now that everything is sorted and I can access this blog again I will be posting more regularly. Sorry for the delay.

The studio as a whole

 Hello! This is an account to help with my studies in games design. The bulk of what is posted here will be game ideas and development diaries. Hope you enjoy! Kind regards, Liam